“take a 15 minute break after every hour of gameplay”
“We are now not responsible. We told you so.” - Gaming Industry
I warned you about breaks, bro
I told you dog
(Source: baanabii)
Cooper does a barrel roll! (by coopthecorg)
TRAIN SIMULATOR 2012: TRAINS VS ZOMBIES [CEVO] (DIESEL ONLY) xX360 NORAILSXx [MLG] (by motdef)
NINTENDO SIXTY-FOUR (by TerminalMontage)
“take a 15 minute break after every hour of gameplay”
“We are now not responsible. We told you so.” - Gaming Industry
I warned you about breaks, bro
I told you dog
(Source: baanabii)
Reaction to Scarlett participating in the GSTL (by theESChamp)
-The sims in SimCity 4 often have bizarre driving habits. This normally didn’t matter, but on driving missions it became annoying.
…
- Somewhere in SimCity 4is a driver’s ed class teaching, “when you see an emergency vehicle, speed up and block the intersection.”
- It is a known fact that all SimCity 4 auto manufacturers install a bolt that keeps the accelerator at 50 miles an hour, no matter where the car is going.
- In the previous game, Sim City 3000, the freight trains would actually stop and wait for the automobile traffic.
- The Sims 3 has a few odd AI quirks, depending on how far you patch and/or mod your game. One that stands out in particular is the way non-controlled Sims seem to flock to public lots if you’re on them. This at least prevents, say, the city park from looking too empty. The problem comes when your nocturnal Sim decides to visit the ghosts in the graveyard, and lickity-split a businessman, a housewife, and a schoolgirl show up — at 2AM on a Tuesday. They have no reason for showing up, and proceed to mill about aimlessly until you leave, or until their schedule finally kicks in, causing them to run top-speed off the lot.
Hang on; since when was VGCats funny again?